Tables of Zang
From Zangshin
In this section I want to list and detail all tabulated, fixed data. I will start with urgent ones that are under investigation right now, so please feel free to comment on them. Do NOT edit the lists directly, but palce your suggestions underneath them, so these lists may reflect the actual state of the matter.
Contents |
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Terrain Types
Wet areas:
- Deep Water
- Shallow Water
- Sandy Beach
- Rocky Beach
- Swamp
- Muddy Ground
Earth and Rocky:
- Solid Earth
- Rocky Ground
- Steep Rocky Ground
- Mountainous or Cliff
Green Areas:
- Grassland
- Heavy grassland and Slight Vegetation
- Shrubbery and Small Bushes
- Dense Brush
- Light Forest
- Deep Forest
- Jungle
Desert Areas:
- Steppe
- Desert
Cultivated Areas:
- Farmland
- Path
- Road
- Cobbled
- Wood and Mud Building
- Stone or City Building
- Walls and Fortifications
Indoor and Underground
- Room in a House
- Dungeon Tunnel
- Dungeon Cavern (large, vaulted ceiling)
Others/Special
- Air/Sky
- Magical/Spritual
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Item Types
currently we plan to enable any item to serve as a container, such that a backpack can be worn, or a belt may have pockets. Thus we do not need containers as seperate types.
- Weapons
- Ammunition
- Armor and Clothing (including items for the floater slot)
- Potions, Wands and other dischargable items
- Imutable items such as coins and ornamental items
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Communications
- Say (room)
- Bellow (global)
- Tell (private)
- yell (limited range of several rooms)
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Commands
This I will fill in later once I have more commands implemented.
