Tables of Zang

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In this section I want to list and detail all tabulated, fixed data. I will start with urgent ones that are under investigation right now, so please feel free to comment on them. Do NOT edit the lists directly, but palce your suggestions underneath them, so these lists may reflect the actual state of the matter.


Contents

Terrain Types

Wet areas:

  • Deep Water
  • Shallow Water
  • Sandy Beach
  • Rocky Beach
  • Swamp
  • Muddy Ground

Earth and Rocky:

  • Solid Earth
  • Rocky Ground
  • Steep Rocky Ground
  • Mountainous or Cliff

Green Areas:

  • Grassland
  • Heavy grassland and Slight Vegetation
  • Shrubbery and Small Bushes
  • Dense Brush
  • Light Forest
  • Deep Forest
  • Jungle

Desert Areas:

  • Steppe
  • Desert

Cultivated Areas:

  • Farmland
  • Path
  • Road
  • Cobbled
  • Wood and Mud Building
  • Stone or City Building
  • Walls and Fortifications

Indoor and Underground

  • Room in a House
  • Dungeon Tunnel
  • Dungeon Cavern (large, vaulted ceiling)

Others/Special

  • Air/Sky
  • Magical/Spritual

Item Types

currently we plan to enable any item to serve as a container, such that a backpack can be worn, or a belt may have pockets. Thus we do not need containers as seperate types.

  • Weapons
  • Ammunition
  • Armor and Clothing (including items for the floater slot)
  • Potions, Wands and other dischargable items
  • Imutable items such as coins and ornamental items


Communications

  • Say (room)
  • Bellow (global)
  • Tell (private)
  • yell (limited range of several rooms)


Commands

This I will fill in later once I have more commands implemented.

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