Wolf
From Zangshin
Contents |
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Wolves
are pack hunters known for their persistence and cunning.[edit]
Combat
A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.
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Trip (Ex)
A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
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Skills
Wolf
| Size/Type: | Medium |
| Hit Dice: | (2d8+4) 13hp |
| Initiative: | +2 |
| Speed: | 50 |
| Armor Class: | 14 0,2,2, 12 , 12 |
| Base Attack/Grapple: | 1/2 |
| Attack: | Bite +3 (1d6+1) |
| Full Attack: | Bite +3 (1d6+1) |
| Space/Reach: | 5 / 5 |
| Special Attacks: | Trip |
| Special Qualities: | Low-light Vison, Scent |
| Saves: | Fort +5, Ref +5,Will +1 |
| Abilities: | Str 13, Dex 15, Con 15, Int 2 , Wis 12, Cha 6 |
| Skills: | Hide+2, Listen+3, Move Silently +3, Spot +3 Suvival +1 |
| Feats: | Track, Weapon Focus(bite) |
| Environment: | Temperate forests |
| Organization: | Solitary, Pair or pack (7-16) |
| Challenge Rating: | 1 |
| Advancement: | 3 HD (medium); 4-6 HD (Large) |
| Level Adjustment: | - |
