Wolf

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Wolves

are pack hunters known for their persistence and cunning.

Combat

A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear.

Trip (Ex)

A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

Skills

  • Wolves have a +4 racial bonus on Survival checks when tracking by scent.


Wolf

Size/Type: Medium
Hit Dice: (2d8+4) 13hp
Initiative: +2
Speed: 50
Armor Class: 14 0,2,2, 12 , 12
Base Attack/Grapple: 1/2
Attack: Bite +3 (1d6+1)
Full Attack: Bite +3 (1d6+1)
Space/Reach: 5 / 5
Special Attacks: Trip
Special Qualities: Low-light Vison, Scent
Saves: Fort +5, Ref +5,Will +1
Abilities: Str 13, Dex 15, Con 15, Int 2 , Wis 12, Cha 6
Skills: Hide+2, Listen+3, Move Silently +3, Spot +3 Suvival +1
Feats: Track, Weapon Focus(bite)
Environment: Temperate forests
Organization: Solitary, Pair or pack (7-16)
Challenge Rating: 1
Advancement: 3 HD (medium); 4-6 HD (Large)
Level Adjustment: -
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